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Final Fantasy XI uses the concept of changing jobs in a similar fashion to Final Fantasy III, and currently has 20 jobs available for play. There are six standard jobs available to choose from at the start of the game. After one standard job has reached level thirty, fourteen extra jobs are accessible upon completing certain quests.
Each job has unique abilities, which must be activated by the player in order to come into effect, last a limited time, and have a cool-down period before they can be used again. Traits are also standard to each job, which are passive abilities that are always in effect. Additionally, each job has a special two-hour ability that performs some extraordinary function to help in a dire situation. Players must use this special power wisely because, as the name suggests, it can only be released once every two hours. Players are able to change jobs any time they wish inside their Mog House.
The unique system of Final Fantasy XI's job system is the "Support Job." This system allows a player to augment their character with Abilities, Traits, and Spells from another chosen job at half the level of their current job. For instance, a Level 20 Warrior could set Ninja as their support job. This allows them to use all Ninja Abilities, Traits, and Spells up to that of a Level 10 Ninja, while still primarily being a Level 20 warrior.
[Quelle:Original] [Autor:admin] [2010-05-29]
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